![]() ![]() She was relentlessly bullied by other T-Dolls because of her lack of combat performance, and even though she gained a friend and partner in UMP40.ĭue to the electronics warfare (EW) module mounted on 45 taking too much memory, she performed poorly in actual combat. When she's still a rookie, she's a classified T-doll cloned and modified from UMP40. 40 S&W) than other submachine guns like the MP5, to provide more stopping power against unarmored targets (with slightly lower effectiveness at longer range) than the MP5 (largely offered in 9×19mm, albeit with short-lived production of 10mm Auto and. The barrel is approximately 8 inches long, and there may be rails on top of the receiver to mount optics.Īs originally designed, the UMP is chambered for larger cartridges (.45 ACP and. It features a polymer stock that is able to be folded for compactness, a paddle-style magazine release, and a handguard that is able to accept accessories, such as vertical foregrips. The UMP is a blowback-operated select-fire submachine gun firing from a closed bolt. And secondly, in the fact that she is equipped with an electronic warfare module, making her alot less effective in direct combat, but great and waging electronic warfare. She is a special type of doll, firstly because she is severely outdated, yet has been shown to be the most independent doll, thinking on her own, and making her closer to a human in concept than a doll. She is the leader of the mercenary Squad 404 Not Found, and has been working closely with Griffin & Kryuger. UMP45 is a tactical doll in the world of Girls Frontline. Decent base stats mean nothing if her skill and tiles can’t effectively contribute to any team or fight.(I dont own this character, all props go to MicaTeam for creating this beauty of a character!!) Overall, UMP40 is a sad sack of failed experimentation. Also, her tiles have a glaring flaw in being entirely unable to buff your ARs, which should be your main damage dealers (and the focus of your buffs) in any ARSMG team. Trying to equip a Crit Scope on any SMG is a bad idea unless the SMG is a DPS Off-Tank fighting 0 Evasion enemies, and the SMGs who would get the most out of a Suppressor wouldn’t get anything out of UMP40’s tile buffs. With SMGs having a base Crit Rate of 5%, this tile buff will only result in a +25% Crit Rate boost, unless they equip a Suppressor or Crit Scope. However, it is far less impressive than it seems. UMP40’s tile buff looks really strong at first glance, being a 500% buff to her fellow SMGs’ Crit Rate. Also by comparison, SR-3MP has a 260% self Damage buff with an ICD of 4 seconds, and doesn’t reduce her evasion to almost nothing. ![]() The self Damage buff is huge, maxing out at 271%, however, it comes with an also-massive Evasion debuff, which utterly cripples UMP40’s survivability and makes it near-impossible for her to tank. The other half of UMP40’s skill gives her a stacking damage buff, which takes a minimum of 11 seconds to reach its peak, assuming you activate it as soon as possible. By comparison, C-MS has a 65% Evasion self buff at 1 SECOND into any fight in her Evasion mode, with equivalent base Evasion to UMP40. Using her Passive, UMP40 slowly builds stacks of Evasion at the expense of some Damage over the course of 10 seconds, capping out at an Evasion self buff of 61% for the rest of the fight, which is probably already over by that point. Due to the Skill’s CD of OVER 11 MINUTES, UMP40 is effectively locked into one of two modes for the duration of any fight. UMP40’s skill, Etching Overload, has a cool name, but completely awful in-battle performance. Being in the middle between UMP9 and UMP45, UMP40’s stats fill in a sort of middle ground of SMGs with decent stats, with no stats that are especially noteworthy in terms of highs or lows. ![]() As mentioned in her Overview, UMP40’s base stats are decent. ![]()
0 Comments
Leave a Reply. |